Wired Productions Ltd. and developer Caged Element Inc. announced the global launch of GRIP: Combat Racing – the blindingly-fast arcade combat racer and spiritual successor to Rollcage – available now on PlayStation®4, the Xbox One, Nintendo Switch and Steam for Windows PC. GRIP: Combat Racing enjoyed success as part of Steam’s Early Access program, gaining very positive reviews.
About GRIP: Combat Racing
Inspired by the Rollcage games of the late 90s and backed by a highly-skilled and accomplished team, which includes Rollcage programming veteran, Robert Baker, GRIP: Combat Racing celebrates the re-emergence of blindingly fast arcade combat racers, offering a true, wheel-gripping racing experience – where utter destruction serves one true purpose: be the first to cross the finish line.
Bonus Track With Launch
Honoring the commitment to bring further tracks to the game free of charge, and in celebration of today’s launch, the first bonus track has been released. Joining the 22 unique and gravity defying tracks already announced, the new course called SAAT Coast will challenge aspiring racers to employ super-human reflexes as they traverse a perilous jungle.
High Speed Physics
Taking full advantage of the current generation of gaming hardware and benefiting from the potential that comes with building on Unreal® Engine 4, GRIP: Combat Racing accelerates ahead of the racing crowd by offering players gravity-defying physics reaching speeds of over 767 mph – making it the fastest racing game on four wheels. Along with the breakneck speeds and intense action, players will generate countless unforgettable gaming moments – online or offline – with split- screen races and tournaments.
“Creating GRIP has taken us on a twisting, flipping, rollercoaster of a ride,” said Chris Mallinson, Game Director on GRIP: Combat Racing. “Going from prototype, through early access, and now an all-platforms launch, we’re incredibly grateful to all the people who have helped make our vision a reality. We look forward to bringing even more content to the game after launch, and excited to see how the game is received.”
Leo Zullo, Managing Director at Wired Productions, added:
“What the team at Caged Element has created in GRIP is simply incredible. Working as a satellite studio, spread across the globe, their passion has driven them to create something a studio 10 times their size would be proud of. We’re delighted to see gamers finally get their hands on our biggest release to date.”
For more information visit http://www.wiredproductions.com. Fans can get the latest news by joining the GRIP: Combat Racing communities on Twitter at @gripvideogame, Facebook at @gripvideogame, via #GRIPCombatRacing, and on Discord.