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Battlerite Update 1.5 Goes Live Today

Battlerite update 1.5 is going live today!  Stunlock Studios unleashes Ulric, the Unwavering Light, Battlerite’s new Paladin champion, today, as well as announces the return of Bakko’s Egg Brawl as part of the Spring Chicken Bundle.

With a slew of divine abilities including Hammer of Justice, Holy Light, and Aegis of Divinity, the latest brawler in Battlerite’s Champion roster boosts team defences by healing and shielding allies while providing fierce melee support. Spreading the word of the Light and demonstrating the primacy of the True Path, Ulric, the Unwavering Light reigns down holy justice on the Battlerite arena today!

Additionally, as part of Battlerite update 1.5, Bakko’s Egg Brawl replaces Duel for a clucking good battle. Play as Bakko with your team of other Bakkos and hunt for magical eggs hidden around the Arena. Throw them at your enemies and discover a variety of custom Battlerites in this wacky, chaotic game mode. Winning 15 Rounds of Bakko’s Egg Brawl rewards the Golden Rooster Chest, which contains the Golden Rooster and two random Rare items. The old system of Battlerites (choosing one per round) has returned for this mode. So gather your brood together and claim your prize before April 11th!

Battlerite Update 1.5 Art

Abilities

Hammer of Justice (M1)

Melee attack that deals 10 damage. Your weapon charges over time. When fully charged, it deals 20 damage and inflicts Stun to closest enemy and 12 area damage to nearby enemies.

Holy Light (M2)

Call down a beam of holy light that heals the ally nearest target location for 14 health.

Intervene (Space)

Become immaterial and dash forward to slam an enemy, dealing 12 damage. Dashing through an ally heals self and ally for 12 health, applies Favor, recharges your weapon, and resets cooldown. Cannot hit allies affected by Favor.

Radiant Shield (Q)

Put up your shield and absorb projectile and melee attacks in front of you. Absorbing an attack charges your shield up to 3 times. Fires a wave of light in a cone dealing 12 damage and inflicting Blind when the effect ends if your shield is charged. Each charge increases the radius.

Smite (E)

Knock nearby enemies back and replace Holy Light with Smite, a projectile attack dealing 14/18/22 damage. The effect lasts for 3 attacks or up to 5s. The effect can be canceled by recasting the ability.

Condemn (R)

Jump into the air and slam your hammer into the ground to send out a shockwave. The shockwave deals 10 damage and launches an enemy into the air for 1.8s.

Aegis of Valor (F)

Throw your returning Aegis. Deals 28-44 damage and inflicts Incapacitate, damage increases with travel distance. The Aegis lands on the ground on impact. Picking it up or catching it when it returns applies Divinity.

Crusade (EX Space)

Become immaterial and dash forward piercing through enemies. Deals 12 damage and inflicts Fading Snare. Dashing through an ally heals them and self for 12 health, applies Favor, recharges your weapon, and resets cooldown. Cannot hit allies affected by Favor.

Sanctuary (EX Q)

Heal all nearby allies for 20 health and grant a Shield, absorbing up to 20 damage for 2.5s.

Favor (Buff)

Increases healing received from your abilities by 25%. Lasts 5s.

Divinity (Buff)

Shields ally absorbing up to 24 damage, increases movement speed by 25% and damage output by 25%. Lasts 5s.

More Information

Patch 1.5.0 is scheduled to go live on Wednesday, March 28th. Patching is scheduled to begin at 9:00 CEST and downtime is expected to last 3 hours.  You can read the official patch notes on Battlerite’s Blog here.

Rumored to be one of the most awful gamers in the western hemisphere, Thelget continues to awe the world with his noobness. Since the invent of the home computer he has found new ways to completely suck at any game he's gotten his hands on. Seriously, this guy sucks at gaming!

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